This is the rig I constructed for our fan made revision of the character Baron Dante from the 1997 PS1 platforming videogame Croc : Legend of the Gobbos in our innovation project. We re-animated the game's intro cutscene using real time rendering in the Unreal-engine.
The character model is by fellow team member Teemu Hartikainen, I only did the rigging for the character.
The rest of the credits on who took part in creating this re-animation can be found at the end of the YouTube video.
Croc: Legend of the Gobbos was developed by Argonaut Software, published by Fox Interactive and distributed by Electronic Arts. All rights are reserved to their respectful owners.
Upload of our re-animated scene on YouTube